Project Delta is a popular Roblox script that enhances gameplay with its Silent Aim and Perfect Prediction features.
Silent Aim allows players to automatically target enemies, while Perfect Prediction optimizes hit accuracy by predicting movements and projectile drops.
local CHEAT_CLIENT = {} do do CHEAT_CLIENT.player = game.Players.LocalPlayer CHEAT_CLIENT.camera = game.Workspace.CurrentCamera CHEAT_CLIENT.mouse = CHEAT_CLIENT.player:GetMouse() end do function CHEAT_CLIENT:get_target() local current_target = nil local maximum_distance = math.huge for i,v in pairs(game.Players:GetPlayers()) do if v == game.Players.LocalPlayer then continue end if v.Character and v.Character:FindFirstChild("HumanoidRootPart") then local position, on_screen = CHEAT_CLIENT.camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position) if not on_screen then continue end local distance = (Vector2.new(position.X, position.Y - game.GuiService:GetGuiInset(game.GuiService).Y) - Vector2.new(CHEAT_CLIENT.mouse.X, CHEAT_CLIENT.mouse.Y)).Magnitude if distance > maximum_distance then continue end current_target = v maximum_distance = distance end end return current_target end function CHEAT_CLIENT:predict_velocity(target_part, projectile_speed) local velocity = target_part.Velocity local distance = (CHEAT_CLIENT.camera.CFrame.p - target_part.CFrame.p).Magnitude local time_to_hit = (distance / projectile_speed) local predicted_position = target_part.CFrame.p + (velocity * time_to_hit) local delta = (predicted_position - target_part.CFrame.p).Magnitude local final_projectile_speed = projectile_speed - 0.013 * projectile_speed ^ 2 * time_to_hit ^ 2 time_to_hit += (delta / final_projectile_speed) return target_part.CFrame.p + (velocity * time_to_hit) end function CHEAT_CLIENT:predict_drop(target_part, projectile_speed, projectile_drop) local distance = (CHEAT_CLIENT.camera.CFrame.p - target_part.CFrame.p).Magnitude local time_to_hit = (distance / projectile_speed) local final_projectile_speed = projectile_speed - 0.013 * projectile_speed ^ 2 * time_to_hit ^ 2 time_to_hit += (distance / final_projectile_speed) local drop_timing = projectile_drop * time_to_hit ^ 2 if not tostring(drop_timing):find("nan") then return drop_timing end return 0 end function CHEAT_CLIENT:get_bullet_atribute(attribute) local attribute_value = nil local status = game.ReplicatedStorage.Players[CHEAT_CLIENT.player.Name]:FindFirstChild("Status") if status then local equipped_tool = status.GameplayVariables.EquippedTool.Value if equipped_tool then local inventory_equipped_tool = game.ReplicatedStorage.Players[CHEAT_CLIENT.player.Name].Inventory:FindFirstChild(tostring(equipped_tool)) if inventory_equipped_tool then local mag = inventory_equipped_tool.Attachments:FindFirstChild("Magazine") and inventory_equipped_tool.Attachments:FindFirstChild("Magazine"):FindFirstChildOfClass("StringValue") and inventory_equipped_tool.Attachments:FindFirstChild("Magazine"):FindFirstChildOfClass("StringValue"):FindFirstChild("ItemProperties").LoadedAmmo or inventory_equipped_tool.ItemProperties:FindFirstChild("LoadedAmmo") if mag then local first_bullet_type = mag:FindFirstChild("1") if first_bullet_type then attribute_value = game.ReplicatedStorage.AmmoTypes[first_bullet_type:GetAttribute("AmmoType")]:GetAttribute(attribute) end end end end end return attribute_value end end end local silent_aim_hook; silent_aim_hook = hookfunction(require(game.ReplicatedStorage.Modules.FPS.Bullet).CreateBullet, function(...) local args = {...} if CHEAT_CLIENT:get_target() then local attribute_velocity = CHEAT_CLIENT:get_bullet_atribute("MuzzleVelocity") local attribute_drop = CHEAT_CLIENT:get_bullet_atribute("ProjectileDrop") local target_part = CHEAT_CLIENT:get_target() and CHEAT_CLIENT:get_target().Character:FindFirstChild("Head") if attribute_velocity and attribute_drop and target_part then args[9] = {CFrame = CFrame.new(args[9].CFrame.p, CHEAT_CLIENT:predict_velocity(target_part, attribute_velocity) + Vector3.new(0, CHEAT_CLIENT:predict_drop(target_part, attribute_velocity, attribute_drop), 0))} end end return silent_aim_hook(unpack(args)) end)
Steps:
- Copy Instantly: Hit ‘COPY’ to grab the script.
- Paste Easily: Insert it into your application.
- Run & Enjoy: Click to run and enhance your Roblox experience!
Follow these straightforward steps and supercharge your gaming experience in no time!
Note: Roblox scripts play a crucial role in developing interactive and immersive games on the platform. Written in the Lua programming language, they enable players and developers to implement features and functionality, turning their game concepts into a reality.