Unlock a new edge in Da Hood with scripts like Anto Lock, Silent Aim, and ESP that enhance gameplay precision.
--[[ 15X SOURCE LEAKED --]] local L_1_ = "t" local L_2_ = game.Players.LocalPlayer:GetMouse() L_2_.KeyDown:Connect( function(L_22_arg0) if L_22_arg0 == L_1_ then if DaHoodSettings.SilentAim == true then DaHoodSettings.SilentAim = false else DaHoodSettings.SilentAim = true end end end ) game:GetService("RunService").RenderStepped:Connect( function() for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do if L_24_forvar1.Name == "PostmansAutoRob" then L_24_forvar1:Destroy() end end for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do if L_26_forvar1.Name == "WarningGUI" then L_26_forvar1:Destroy() end end end ) game.StarterGui:SetCore( "SendNotification", { Title = "15X ", Text = "INSOMNIAC, You're whitelisted.", } ) local L_3_ = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local L_4_ = L_3_.CreateLib("15x", "BloodTheme") local L_5_ = L_4_:NewTab("Aimlock") local L_6_ = L_5_:NewSection("15x") L_6_:NewButton( "Aimlock", "Beam niggas down", function() getgenv().AimPart = "HumanoidRootPart" getgenv().AimlockKey = "q" getgenv().AimRadius = 30 getgenv().ThirdPerson = true getgenv().FirstPerson = true getgenv().TeamCheck = false getgenv().PredictMovement = true getgenv().PredictionVelocity = 9 local L_27_, L_28_, L_29_, L_30_ = game:GetService "Players", game:GetService "UserInputService", game:GetService "RunService", game:GetService "StarterGui" local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ = L_27_.LocalPlayer, L_27_.LocalPlayer:GetMouse(), workspace.CurrentCamera, CFrame.new, Ray.new, Vector3.new, Vector2.new local L_38_, L_39_, L_40_ = true, false, false local L_41_ getgenv().CiazwareUniversalAimbotLoaded = true getgenv().WorldToViewportPoint = function(L_42_arg0) return L_33_:WorldToViewportPoint(L_42_arg0) end getgenv().WorldToScreenPoint = function(L_43_arg0) return L_33_.WorldToScreenPoint(L_33_, L_43_arg0) end getgenv().GetObscuringObjects = function(L_44_arg0) if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position)) if L_45_ then return L_45_:IsDescendantOf(L_44_arg0) end end end getgenv().GetNearestTarget = function() local L_46_ = {} local L_47_ = {} local L_48_ = {} for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do if L_51_forvar1 ~= L_31_ then table.insert(L_46_, L_51_forvar1) end end for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do if L_53_forvar1.Character ~= nil then local L_54_ = L_53_forvar1.Character:FindFirstChild("Head") if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then local L_55_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_56_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_ ) local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace) local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_ table.insert(L_48_, L_59_) elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then local L_60_ = (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude local L_61_ = Ray.new( game.Workspace.CurrentCamera.CFrame.p, (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_ ) local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace) local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude) L_47_[L_53_forvar1.Name .. L_52_forvar0] = {} L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_ L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1 L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_ table.insert(L_48_, L_64_) end end end if unpack(L_48_) == nil then return nil end local L_49_ = math.floor(math.min(unpack(L_48_))) if L_49_ > getgenv().AimRadius then return nil end for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do if L_66_forvar1.diff == L_49_ then return L_66_forvar1.plr end end return nil end L_32_.KeyDown:Connect( function(L_67_arg0) if L_67_arg0 == AimlockKey and L_41_ == nil then pcall( function() if L_39_ ~= true then L_39_ = true end local L_68_ L_68_ = GetNearestTarget() if L_68_ ~= nil then L_41_ = L_68_ end end ) elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then if L_41_ ~= nil then L_41_ = nil end if L_39_ ~= false then L_39_ = false end end end ) L_29_.RenderStepped:Connect( function() if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then L_40_ = true else L_40_ = false end elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then L_40_ = true else L_40_ = false end end if L_38_ == true and L_39_ == true then if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then if getgenv().FirstPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end elseif getgenv().ThirdPerson == true then if L_40_ == true then if getgenv().PredictMovement == true then L_33_.CFrame = L_34_( L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position + L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity ) elseif getgenv().PredictMovement == false then L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position) end end end end end end ) end ) L_6_:NewTextBox( "Aimlock Key", "Aimlock Key should be lowercase.", function(L_69_arg0) getgenv().AimlockKey = L_69_arg0 end ) L_6_:NewTextBox( "Aimlock Prediction", "Customize your aimlock prediction", function(L_70_arg0) PredictionVelocity = L_70_arg0 end ) L_6_:NewDropdown( "AimPart", "Yes", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_71_arg0) getgenv().AimPart = L_71_arg0 end ) local L_7_ = L_4_:NewTab("Silent Aim") local L_8_ = L_7_:NewSection("15x") L_8_:NewButton( "Silent Aim", "Silent Aim Toggle Key is T.", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silentaim", true))() end ) L_8_:NewTextBox( "Silent Aim Prediction", "0.157 for low ping 0.178 high ping", function(L_72_arg0) DaHoodSettings.Prediction = L_72_arg0 end ) L_8_:NewDropdown( "Silent Aim Part", "yes bro flash is cool", { "Head", "UpperTorso", "HumanoidRootPart", "LowerTorso" }, function(L_73_arg0) Aiming.TargetPart = L_73_arg0 end ) L_8_:NewTextBox( "Silent Aim Fov", "yes bro i am cool (flash)", function(L_74_arg0) Aiming.FOV = L_74_arg0 end ) L_8_:NewToggle( "Silent Aim Show Fov", "yea", function(L_75_arg0) Aiming.ShowFOV = L_75_arg0 end ) local L_11_ = L_4_:NewTab("Antilock") local L_12_ = L_11_:NewSection("15x") L_12_:NewButton( "Anti-Lock", "Key is Z.", function() repeat wait() until game:IsLoaded() getgenv().Fix = true getgenv().TeclasWS = { ["tecla1"] = "nil", ["tecla2"] = "nil", ["tecla3"] = "H" } local L_121_ = game:GetService("Players") local L_122_ = game:GetService("StarterGui") or "son una mierda" local L_123_ = L_121_.LocalPlayer local L_124_ = L_123_:GetMouse() local L_125_ = getrenv()._G local L_126_ = getrawmetatable(game) local L_127_ = L_126_.__newindex local L_128_ = L_126_.__index local L_129_ = 22 local L_130_ = true function anunciar_atentado_terrorista(L_138_arg0) L_122_:SetCore("SendNotification", { Title = "anti lock fix", Text = L_138_arg0 }) end getgenv().TECHWAREWALKSPEED_LOADED = true wait(1.5) anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix") L_124_.KeyDown:Connect( function(L_139_arg0) if L_139_arg0:lower() == TeclasWS.tecla1:lower() then L_129_ = L_129_ + 1 anunciar_atentado_terrorista("ææ¾å¨é度已æé« (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then L_129_ = L_129_ - 1 anunciar_atentado_terrorista("ç©å®¶çé度已éä½ (speed = " .. tostring(L_129_) .. ")") elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then if L_130_ then L_130_ = false anunciar_atentado_terrorista("anti lock fix off") else L_130_ = true anunciar_atentado_terrorista("anti lock fix on") end end end ) setreadonly(L_126_, false) L_126_.__index = newcclosure( function(L_140_arg0, L_141_arg1) local L_142_ = checkcaller() if L_141_arg1 == "WalkSpeed" and not L_142_ then return L_125_.CurrentWS end return L_128_(L_140_arg0, L_141_arg1) end ) L_126_.__newindex = newcclosure( function(L_143_arg0, L_144_arg1, L_145_arg2) local L_146_ = checkcaller() if L_130_ then if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then return L_127_(L_143_arg0, L_144_arg1, L_129_) end end return L_127_(L_143_arg0, L_144_arg1, L_145_arg2) end ) setreadonly(L_126_, true) repeat wait() until game:IsLoaded() local L_131_ = game:service("Players") local L_132_ = L_131_.LocalPlayer repeat wait() until L_132_.Character local L_133_ = game:service("UserInputService") local L_134_ = game:service("RunService") local L_135_ = -0.27 local L_136_ = false local L_137_ L_133_.InputBegan:connect( function(L_147_arg0) if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then L_135_ = L_135_ + 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do wait() L_135_ = L_135_ + 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then L_135_ = L_135_ - 0.01 print(L_135_) wait(0.2) while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do wait() L_135_ = L_135_ - 0.01 print(L_135_) end end if L_147_arg0.KeyCode == Enum.KeyCode.Z then L_136_ = not L_136_ if L_136_ == true then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame + game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_ game:GetService("RunService").Stepped:wait() until L_136_ == false end end end ) end ) local L_13_ = L_4_:NewTab("Settings") local L_14_ = L_13_:NewSection("15X") L_14_:NewKeybind( "Keybind Gui Toggle", "h", Enum.KeyCode.V, function() L_3_:ToggleUI() end ) local L_17_ = L_4_:NewTab("ESP") local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))() local L_19_ = L_17_:NewSection("15X") L_19_:NewToggle( "ESP", "ESP", function(L_201_arg0) L_18_:Toggle(L_201_arg0) end ) L_19_:NewToggle( "Tracers", "ESP Tracers", function(L_202_arg0) L_18_.Tracers = L_202_arg0 end ) L_19_:NewToggle( "Names", "ESP Names", function(L_203_arg0) L_18_.Names = L_203_arg0 end ) L_19_:NewToggle( "Boxes", "ESP Boxes", function(L_204_arg0) L_18_.Boxes = L_204_arg0 end )
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