★ DA HOOD: Anto Lock, Silent Aim, ESP – Script

Unlock a new edge in Da Hood with scripts like Anto Lock, Silent Aim, and ESP that enhance gameplay precision.

--[[
15X SOURCE LEAKED                                                                                                                                                                      
--]]


local L_1_ = "t"
local L_2_ = game.Players.LocalPlayer:GetMouse()
L_2_.KeyDown:Connect(
    function(L_22_arg0)
	if L_22_arg0 == L_1_ then
		if DaHoodSettings.SilentAim == true then
			DaHoodSettings.SilentAim = false
		else
			DaHoodSettings.SilentAim = true
		end
	end
end
)
game:GetService("RunService").RenderStepped:Connect(
    function()
	for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do
		if L_24_forvar1.Name == "PostmansAutoRob" then
			L_24_forvar1:Destroy()
		end
	end
	for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do
		if L_26_forvar1.Name == "WarningGUI" then
			L_26_forvar1:Destroy()
		end
	end
end
)
game.StarterGui:SetCore(
    "SendNotification",
    {
	Title = "15X ",
	Text = "INSOMNIAC, You're whitelisted.",
}
)
local L_3_ = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local L_4_ = L_3_.CreateLib("15x", "BloodTheme")
local L_5_ = L_4_:NewTab("Aimlock")
local L_6_ = L_5_:NewSection("15x")
L_6_:NewButton(
    "Aimlock",
    "Beam niggas down",
    function()
	getgenv().AimPart = "HumanoidRootPart"
	getgenv().AimlockKey = "q"
	getgenv().AimRadius = 30
	getgenv().ThirdPerson = true
	getgenv().FirstPerson = true
	getgenv().TeamCheck = false
	getgenv().PredictMovement = true
	getgenv().PredictionVelocity = 9
	local L_27_, L_28_, L_29_, L_30_ =
            game:GetService "Players",
            game:GetService "UserInputService",
            game:GetService "RunService",
            game:GetService "StarterGui"
	local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
            L_27_.LocalPlayer,
            L_27_.LocalPlayer:GetMouse(),
            workspace.CurrentCamera,
            CFrame.new,
            Ray.new,
            Vector3.new,
            Vector2.new
	local L_38_, L_39_, L_40_ = true, false, false
	local L_41_
	getgenv().CiazwareUniversalAimbotLoaded = true
	getgenv().WorldToViewportPoint = function(L_42_arg0)
		return L_33_:WorldToViewportPoint(L_42_arg0)
	end
	getgenv().WorldToScreenPoint = function(L_43_arg0)
		return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
	end
	getgenv().GetObscuringObjects = function(L_44_arg0)
		if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then
			local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position))
			if L_45_ then
				return L_45_:IsDescendantOf(L_44_arg0)
			end
		end
	end
	getgenv().GetNearestTarget = function()
		local L_46_ = {}
		local L_47_ = {}
		local L_48_ = {}
		for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
			if L_51_forvar1 ~= L_31_ then
				table.insert(L_46_, L_51_forvar1)
			end
		end
		for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
			if L_53_forvar1.Character ~= nil then
				local L_54_ = L_53_forvar1.Character:FindFirstChild("Head")
				if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then
					local L_55_ =
                            (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
					local L_56_ =
                            Ray.new(
                            game.Workspace.CurrentCamera.CFrame.p,
                            (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
                        )
					local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace)
					local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude)
					L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
					L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
					L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
					L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
					table.insert(L_48_, L_59_)
				elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then
					local L_60_ =
                            (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
					local L_61_ =
                            Ray.new(
                            game.Workspace.CurrentCamera.CFrame.p,
                            (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
                        )
					local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace)
					local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude)
					L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
					L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
					L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
					L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
					table.insert(L_48_, L_64_)
				end
			end
		end
		if unpack(L_48_) == nil then
			return nil
		end
		local L_49_ = math.floor(math.min(unpack(L_48_)))
		if L_49_ > getgenv().AimRadius then
			return nil
		end
		for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
			if L_66_forvar1.diff == L_49_ then
				return L_66_forvar1.plr
			end
		end
		return nil
	end
	L_32_.KeyDown:Connect(
            function(L_67_arg0)
		if L_67_arg0 == AimlockKey and L_41_ == nil then
			pcall(
                        function()
				if L_39_ ~= true then
					L_39_ = true
				end
				local L_68_
				L_68_ = GetNearestTarget()
				if L_68_ ~= nil then
					L_41_ = L_68_
				end
			end
                    )
		elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
			if L_41_ ~= nil then
				L_41_ = nil
			end
			if L_39_ ~= false then
				L_39_ = false
			end
		end
	end
        )
	L_29_.RenderStepped:Connect(
            function()
		if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
			if
                        (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or
                            (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1
                     then
				L_40_ = true
			else
				L_40_ = false
			end
		elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
			if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
				L_40_ = true
			else
				L_40_ = false
			end
		elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
			if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then
				L_40_ = true
			else
				L_40_ = false
			end
		end
		if L_38_ == true and L_39_ == true then
			if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then
				if getgenv().FirstPerson == true then
					if L_40_ == true then
						if getgenv().PredictMovement == true then
							L_33_.CFrame =
                                        L_34_(
                                        L_33_.CFrame.p,
                                        L_41_.Character[getgenv().AimPart].Position +
                                            L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
                                    )
						elseif getgenv().PredictMovement == false then
							L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
						end
					end
				elseif getgenv().ThirdPerson == true then
					if L_40_ == true then
						if getgenv().PredictMovement == true then
							L_33_.CFrame =
                                        L_34_(
                                        L_33_.CFrame.p,
                                        L_41_.Character[getgenv().AimPart].Position +
                                            L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
                                    )
						elseif getgenv().PredictMovement == false then
							L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
						end
					end
				end
			end
		end
	end
        )
end
)
L_6_:NewTextBox(
    "Aimlock Key",
    "Aimlock Key should be lowercase.",
    function(L_69_arg0)
	getgenv().AimlockKey = L_69_arg0
end
)
L_6_:NewTextBox(
    "Aimlock Prediction",
    "Customize your aimlock prediction",
    function(L_70_arg0)
	PredictionVelocity = L_70_arg0
end
)
L_6_:NewDropdown(
    "AimPart",
    "Yes",
    {
	"Head",
	"UpperTorso",
	"HumanoidRootPart",
	"LowerTorso"
},
    function(L_71_arg0)
	getgenv().AimPart = L_71_arg0
end
)
local L_7_ = L_4_:NewTab("Silent Aim")
local L_8_ = L_7_:NewSection("15x")
L_8_:NewButton(
    "Silent Aim",
    "Silent Aim Toggle Key is T.",
    function()
	loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silentaim", true))()
end
)
L_8_:NewTextBox(
    "Silent Aim Prediction",
    "0.157 for low ping 0.178 high ping",
    function(L_72_arg0)
	DaHoodSettings.Prediction = L_72_arg0
end
)
L_8_:NewDropdown(
    "Silent Aim Part",
    "yes bro flash is cool",
    {
	"Head",
	"UpperTorso",
	"HumanoidRootPart",
	"LowerTorso"
},
    function(L_73_arg0)
	Aiming.TargetPart = L_73_arg0
end
)
L_8_:NewTextBox(
    "Silent Aim Fov",
    "yes bro i am cool (flash)",
    function(L_74_arg0)
	Aiming.FOV = L_74_arg0
end
)
L_8_:NewToggle(
    "Silent Aim Show Fov",
    "yea",
    function(L_75_arg0)
	Aiming.ShowFOV = L_75_arg0
end
)
local L_11_ = L_4_:NewTab("Antilock")
local L_12_ = L_11_:NewSection("15x")
L_12_:NewButton(
    "Anti-Lock",
    "Key is Z.",
    function()
	repeat
		wait()
	until game:IsLoaded()
	getgenv().Fix = true
	getgenv().TeclasWS = {
		["tecla1"] = "nil",
		["tecla2"] = "nil",
		["tecla3"] = "H"
	}
	local L_121_ = game:GetService("Players")
	local L_122_ = game:GetService("StarterGui") or "son una mierda"
	local L_123_ = L_121_.LocalPlayer
	local L_124_ = L_123_:GetMouse()
	local L_125_ = getrenv()._G
	local L_126_ = getrawmetatable(game)
	local L_127_ = L_126_.__newindex
	local L_128_ = L_126_.__index
	local L_129_ = 22
	local L_130_ = true
	function anunciar_atentado_terrorista(L_138_arg0)
		L_122_:SetCore("SendNotification", {
			Title = "anti lock fix",
			Text = L_138_arg0
		})
	end
	getgenv().TECHWAREWALKSPEED_LOADED = true
	wait(1.5)
	anunciar_atentado_terrorista("Press  " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix")
	L_124_.KeyDown:Connect(
            function(L_139_arg0)
		if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
			L_129_ = L_129_ + 1
			anunciar_atentado_terrorista("播放器速度已提高 (speed = " .. tostring(L_129_) .. ")")
		elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
			L_129_ = L_129_ - 1
			anunciar_atentado_terrorista("玩家的速度已降低 (speed = " .. tostring(L_129_) .. ")")
		elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
			if L_130_ then
				L_130_ = false
				anunciar_atentado_terrorista("anti lock fix off")
			else
				L_130_ = true
				anunciar_atentado_terrorista("anti lock fix on")
			end
		end
	end
        )
	setreadonly(L_126_, false)
	L_126_.__index =
            newcclosure(
            function(L_140_arg0, L_141_arg1)
		local L_142_ = checkcaller()
		if L_141_arg1 == "WalkSpeed" and not L_142_ then
			return L_125_.CurrentWS
		end
		return L_128_(L_140_arg0, L_141_arg1)
	end
        )
	L_126_.__newindex =
            newcclosure(
            function(L_143_arg0, L_144_arg1, L_145_arg2)
		local L_146_ = checkcaller()
		if L_130_ then
			if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then
				return L_127_(L_143_arg0, L_144_arg1, L_129_)
			end
		end
		return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
	end
        )
	setreadonly(L_126_, true)
	repeat
		wait()
	until game:IsLoaded()
	local L_131_ = game:service("Players")
	local L_132_ = L_131_.LocalPlayer
	repeat
		wait()
	until L_132_.Character
	local L_133_ = game:service("UserInputService")
	local L_134_ = game:service("RunService")
	local L_135_ = -0.27
	local L_136_ = false
	local L_137_
	L_133_.InputBegan:connect(
            function(L_147_arg0)
		if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
			L_135_ = L_135_ + 0.01
			print(L_135_)
			wait(0.2)
			while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
				wait()
				L_135_ = L_135_ + 0.01
				print(L_135_)
			end
		end
		if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
			L_135_ = L_135_ - 0.01
			print(L_135_)
			wait(0.2)
			while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
				wait()
				L_135_ = L_135_ - 0.01
				print(L_135_)
			end
		end
		if L_147_arg0.KeyCode == Enum.KeyCode.Z then
			L_136_ = not L_136_
			if L_136_ == true then
				repeat
					game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
                                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
                                game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
					game:GetService("RunService").Stepped:wait()
				until L_136_ == false
			end
		end
	end
        )
end
)
local L_13_ = L_4_:NewTab("Settings")
local L_14_ = L_13_:NewSection("15X")
L_14_:NewKeybind(
    "Keybind Gui Toggle",
    "h",
    Enum.KeyCode.V,
    function()
	L_3_:ToggleUI()
end
)
local L_17_ = L_4_:NewTab("ESP")
local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
local L_19_ = L_17_:NewSection("15X")
L_19_:NewToggle(
    "ESP",
    "ESP",
    function(L_201_arg0)
	L_18_:Toggle(L_201_arg0)
end
)
L_19_:NewToggle(
    "Tracers",
    "ESP Tracers",
    function(L_202_arg0)
	L_18_.Tracers = L_202_arg0
end
)
L_19_:NewToggle(
    "Names",
    "ESP Names",
    function(L_203_arg0)
	L_18_.Names = L_203_arg0
end
)
L_19_:NewToggle(
    "Boxes",
    "ESP Boxes",
    function(L_204_arg0)
	L_18_.Boxes = L_204_arg0
end
)

Steps:

  1. Copy Instantly: Hit 'COPY' to grab the script.
  2. Paste Easily: Insert it into your application.
  3. Run & Enjoy: Click to run and enhance your Roblox experience!

Follow these straightforward steps and supercharge your gaming experience in no time!

Note: Roblox scripts play a crucial role in developing interactive and immersive games on the platform. Written in the Lua programming language, they enable players and developers to implement features and functionality, turning their game concepts into a reality.

Leave a Comment